The Year-One Survival Edition takes everything that’s been released so far and adds a bit of visual polish and other tweaks for Xbox One and PC. It remained far from flawless, however, and you had to look past a host of technical issues to see the gem at its core. Undead Labs addressed initial concerns with the game’s poorly documented community management, added the ability to store items in a vehicle’s trunk, created a dedicated survival mode, released a new map and campaign, and squashed a variety of annoying bugs. I enjoyed the original 2013 game in its rough launch form, and I was happy to see it improve with each update and DLC pack. This is State of Decay, a game that succeeds in spite of itself. You’re searching for ammo when a zombie walks through a wall and bites you to death. Your car coasts into its parking spot, dented and smoking, but things are safe – for now. You make a beeline toward the creeps, splattering an entire group to bits with a perfectly timed e-brake turn. The zombie hordes are wandering too close to your shelter, and it’s time to act. You’re driving through a congested freeway, dodging abandoned cars and reanimated stragglers. Crashing through the gates to sanctuary, you gain a new appreciation for the sniper tower you just upgraded. Then the cracking of gunfire breaks through, and your rotten pursuers drop one by one. Your run slows to a jog, and then a slow trot as your stamina drains. You sprint toward home base with a train of zombies in tow.
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